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D&D 5th Edition

Compendium

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Deep Gnome (Svirfneblin)

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Stone Camouflage: The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning: The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting: The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: nondetection (self only)
1/day each: blindness deafness, blur, disguise self


Actions

War PickMelee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Attributes

AC
15 (chain shirt)
Alignment
Neutral Good
CHA
9
CON
14
Challenge Rating
1/2
DEX
14
HP
16 (3d6 + 6)
INT
12
Languages
Gnomish, Terran, Undercommon
Passive Perception
12
Roll 0
1d20 + 4 1d8+2
Roll 1
1d20 + 4 1d4+2
STR
15
Senses
darkvision 120 ft.
Size
Small
Skills
Investigation +3, Perception +2, Stealth +4
Speed
20 ft.
Type
humanoid (gnome)
WIS
10
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